AI Insights · Timothy · January 2023
Top 5 Turn-Based Tactics Games on Android in South America: Q4 2022
Discover the performance of the top 5 turn-based tactics games on Android in South America during Q4 2022, including trends in downloads, revenue, and active users.
Explore the performance of the top 5 turn-based tactics games on the Android platform in South America during the fourth quarter of 2022. The data, sourced from Sensor Tower, provides valuable insights into trends in weekly downloads, revenue, and active users for each game.
Bomb World from monstergame saw a notable increase in weekly revenue, starting at approximately $4.3K in early November and peaking at around $21.4K by early December. Weekly downloads experienced a significant drop from 47.5K in early November to 7.7K by the end of December.
FINAL FANTASY BE:WOTV by SQUARE ENIX Co.,Ltd. showed a fluctuating revenue trend, beginning at around $2.4K in early November, dipping to approximately $1.2K mid-month, and then rising to about $4.8K by the end of December. The game's weekly active users steadily declined from 336 in early November to 203 by the end of December.
DDTank Mobile from 7road International HK Limited exhibited a stable weekly revenue trend, starting at approximately $1.8K in early November and reaching around $4.4K mid-month before settling at about $1.8K by the end of December. Weekly downloads maintained a consistent range, from 4.5K in early November to 1.3K at the close of the quarter. The game also had a steady weekly active user base, peaking at 6K mid-November before declining to 4.1K by the end of December.
The Walking Dead No Man's Land by Deca Games showed a steady revenue trend, with weekly revenue fluctuating around $1.5K throughout the quarter. Weekly downloads were highest in early October at 9.9K, then stabilized around 3.5K towards the end of the year. The game maintained a strong weekly active user base, peaking at 11.4K in early October and stabilizing around 6.3K by the end of December.
Phobies by Phobies Holdings Inc. had a steady revenue trend, peaking at approximately $1.1K in mid-December. Weekly downloads were highest in early November at 3.5K, and the game maintained a strong weekly active user base, peaking at approximately 6.5K in late November before settling at around 4.1K by the end of December.
For more detailed insights and data, visit Sensor Tower.